Recently I applied to a game UI programming internship. Now whether I land that internship or not, its motivation to practice some actual UI programming. I'm not the most experienced UI programmer but I'm really proud of this little revolver customization HUD I made. First I created the UI background image by rendering out the 3D models of the revolver and holster, and applied some filters to make them look like an old fashion print. Then I created individual flat 3D planes following the shape of and overlapping each various clickable section. These planes toggle their visibility when you click on them and are textured with a pen scribble. This was a case of the final idea taking longer to come up with than execute, but I'm very happy with how it turned out.
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Been learning how to use Marvelous Designer. It is such a fun tool with some really powerful technology. Being able to drape a simulated cloth over a model and stitch fabric together like you would in real life is such a cool concept to me. That said I'm not exactly a competent fabric worker in the real world, but I'm pretty happy with this practice piece I made. I really love this software and wanted to spread it around to anyone who might not have seen it yet. It's been in development for several years and I've been watching it evolve with great interest. It uses AI and physics to help aid your animation workflow and the results are a treat to watch. I'm looking forward to sharing some of my own animations made within Cascadeur soon. Another point worth mentioning is it's published by Nekki which also publishes my most favorite Mobile games, the Shadow Fight series. Shadow Fight 3 and Shadow Fight Arena are a great showcase of cascadeur, as most of the animations in these games were made using this animation tool. They have a very recognizable and satisfying fluidity to them that I immediately fell in love with. I hope some of you out there can share my love of this animation software. |