ANDREW RUSHAKOFF MODELING | ANIMATION GAME DEVELOPMENT
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Demo Reel and VR Project Videos

                     Example of works created in a variety of programs including 
​Maya, Cascadeur, and Unreal Engine 4
Atlantic Edge is an independent game project using Unreal Engine and VR systems.
All  assets were modeled within the game, and programmed using Unreal Engine's blueprinting capabilities. Available on Itch.io and Steam for HTC Vive.

Modeling and Animation Projects

Sculpted and Modeled in Blender, Textured in Substance Painter. 
Modeled in Maya. Textured in Substance Painter.
Modeled in Maya. Textured in Substance Painter.
Sculpted in Zbrush, retopologized in Blender, textured in Substance Painter.
Sculpted in Zbrush, retopologized and rigged in Maya, textured in Substance Painter.

This monster was part of an Unreal Engine project. Sculpted, animated and textured using Zbrush, Maya, and Photoshop. 
Sculpted and textured in Zbrush.
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Sculpted in Zbrush, retopologized in Maya, textured in Photoshop.
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Sculpted in Zbrush, retopologized and rigged in Maya, textured in Photoshop.
​Fan recreation of Xenoblade 2 Main character outfit. 
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​Sculpted in Zbrush, retopologized and rigged in Maya, textured in Photoshop.
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​Sculpted in Zbrush, retopologized and rigged in Maya, textured in Photoshop. 
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Modeled and shaded in Maya. Textured in Photoshop
Modeled in Maya. Textured in Photoshop.
​Fan recreation of Burial Blade from Bloodborne.
Modeled and animated in Maya. Textured in Photoshop.
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Modeled lit and shaded in Maya
All works displayed on this website ©2021 Andrew Rushakoff, all rights reserved.
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