ANDREW RUSHAKOFF MODELING | ANIMATION GAME DEVELOPMENT
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Demo Reel and Project Videos

Works created in a variety of programs such as Maya, Cascadeur, and Unreal Engine 4
Atlantic Edge is a personal game project I worked on to learn Unreal Engine and VR systems. I Modeled and animated all the assets within the game, and programmed it using Unreal Engine blueprinting. Atlantic Edge is available on Itch.io and Steam for HTC Vive.

Modeling and Animation Projects

ArtStation
This monster was part of an Unreal Engine project. Sculpted, animated and textured using Zbrush, Maya, and Photoshop. 

Sculpted in Zbrush, retopologized and animated in Maya, textured in Photoshop.
Modeled and rigged in Maya, textured in Photoshop. (Fan Recreation of Rex outfit from Xenoblade 2)
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ArtStation
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Sculpted and textured in Zbrush. 
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Modeled and shaded in Maya. 


All works displayed on this website ©2021 Andrew Rushakoff, all rights reserved.
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